Keep your eyes peeled for archers!īarricade, Viscous Tar, Flip Trap, Wall Blades, Shock Zapperīe prepared to build and rebuild your killboxes to deal with waves of every minion and boss type Centre has to offer. Don't forget to bring some gear!īarricade, Spike Wall, Push Trap, Boom Barrel, Flip Trap, Powerup Damage, Concussive PounderĪssert your superiority by surviving this challenge as a melee hero with 1 health. Use the Great Wall Barricade and little else but your hero's abilities to keep enemies out of your rift in this challenge. Keep ALL enemies out of it or you'll be "one and done! In this challenge, your rift starts out with one rift point left before it fails. Don't forget to pick up coin!īattle enemy mercenaries and their tiny kobold friends in this weekly challenge.īarricade, Ceiling Ballista, Floor Spikes, Push Trap, Grinder, Spike Wall, Tar Trap Once the hero's starting coin runs out, the only coin generated in the level is the coin that drops with each wave-no coin from combos, kills, or abilities. Your hero will have to rely on handouts in this challenge. Great Wall Barricade, Tar Trap, Arcane Phaser, Ice Shard, Arrow Wall, Web Spinner, Lightning Rod Make sure to pick them up and keep your Unchained meter glowing and going. Luckily, some Unchained drops will help you along the way. Your hero will have to stay Unchained to tackle all the heavy units and bosses this challenge throws at you. Do you think your hero can stop this prison break?īarricade, Decoy, Summoner Trap, Arcane Bowling Ball, Overload Trap, Saw Of Arctos In this weekly challenge, waves double in size each wave for 5 waves. Damage them to knock them into visibility and defeat them. Sneaky, invisible enemies are trying to overtake Frostbite Fortress in this weekly challenge. Tar Trap, Flip Trap, Floor Spikes, Spitfire Wall, Dragon's Lance Minions are exceptionally lethal and come from unstable rifts at every angle too. Start at battle level 3 equipped with only coin and mostly non-damage dealing traps in this weekly challenge. Shield Powerup, Powerup Damage, Healing Well, Mana Well, Big Game Hunting Ballista Both minions and heroes move at increased speed, but don't count on getting a break for your hero to catch its breath, This challenge has NO go breaks. Tar Trap, Flip Trap, Floor Spikes, Arrow Wall, Dragon's LanceĮveryone's in a hurry in this weekly challenge.
But be prepared this challenge features HUGE waves of minions after the first wave.
#ORCS MUST DIE 3 PLAYER COUNT FREE#
Purple it up with OMD!U's arcane-pòwered heroes and maze it up with totally free barricades and traps. Take them down using big game trapsīarricade, Great Wall Barricade, Viscous Tar, Cursed Ground, Brimstone, Wall Charger, Shock Zapper This challange pits you against numerous bosses. Defeat the minions at long range.īig Game Hunting Arrow Wall, Big Game Hunting Ballista, Big Game Hunting Zapper This challenge puts a large aura around your Hero that heals minions. Use your traps, abilities, and gear to stop the waves of Unchained minions!īoom Barrel, Viscous Tar, Great Wall Barricade, Power Generator, Coin Forge, Healing Well, Mana Well, DecoyĬhain boom barrel explosions together to defeat the Wu Xing dynasty.īarricade, Tar Trap, Brimstone, Spitfire Wall, Grinder, Dragon's Lance, Mana Well In this challenge, you start with all the trap money you're going to get, and your main weapon does no damage. Barricade, Big Game Hunting Arrow Wall, Big Game Hunting Ballista, Big Game Hunting Zapperīattle enemy heroes and their tiny kobold friends in this weekly challenge.īarricade, Brimstone, Temple Alarm Gong, Boom Barrel Roller, Wall Blades, Haymaker